MegaMegaTypeType

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Shader Color

Dalton Maag · Maria Fontenelle, Robert Pratley, Deiverson Ribeiro · 2022

View on Dalton Maag
displaycolor font display
Shader Color specimen from Dalton Maag

A trio of colour fonts by Maria Fontenelle, Robert Pratley and Deiverson Ribeiro that take the Shader gaming sans into 16-bit pixels, 64-bit chrome and glitch.

About

A colour-font extension of the Shader esports family by Maria Fontenelle, Robert Pratley and Deiverson Ribeiro. Three styles cover Shader 16 with bright 16-bit pixel artwork, Shader 64 in shiny 64-bit chrome and Shader Glitch with a corrupted, distorted treatment. Each style ships as a single colour font intended for posters, broadcast graphics, esports identity and any gaming context that wants ready-made texture rather than a layered build.

Classification

Dalton Maag describe Shader Color as three groundbreaking typefaces that reimagine the existing Shader design for its colour-font debut, naming Shader 16 (16-bit pixels), Shader 64 (64-bit chrome) and Shader Glitch (a future where technology conspires against us).

Weights

Regular

Family

Shader 16Shader 64Shader Glitch

Languages

Latin Extended

Tags

color fontdisplayesportsgamingpixelchromeglitchexpressive