Shader Color
Dalton Maag · Maria Fontenelle, Robert Pratley, Deiverson Ribeiro · 2022

A trio of colour fonts by Maria Fontenelle, Robert Pratley and Deiverson Ribeiro that take the Shader gaming sans into 16-bit pixels, 64-bit chrome and glitch.
About
A colour-font extension of the Shader esports family by Maria Fontenelle, Robert Pratley and Deiverson Ribeiro. Three styles cover Shader 16 with bright 16-bit pixel artwork, Shader 64 in shiny 64-bit chrome and Shader Glitch with a corrupted, distorted treatment. Each style ships as a single colour font intended for posters, broadcast graphics, esports identity and any gaming context that wants ready-made texture rather than a layered build.
Classification
Dalton Maag describe Shader Color as three groundbreaking typefaces that reimagine the existing Shader design for its colour-font debut, naming Shader 16 (16-bit pixels), Shader 64 (64-bit chrome) and Shader Glitch (a future where technology conspires against us).